Anamorphic 3D Artist & Immersive Space Designer

I transform real spaces into immersive experiences through perspective, storytelling, and design.

About Cuboliquido

Cuboliquido is a multidisciplinary artist with over twenty years of experience in 3D anamorphic design, immersive murals, and site-specific installations for international brands, public spaces, festivals, retail environments, and complex architectural structures.

His work emerges from the intersection of art, design, communication, and technology, focusing on transforming environments into interactive and memorable visual experiences.

Specialization: 3D Anamorphosis for Real Spaces

Unlike traditional street art, Cuboliquido’s approach is deeply space-oriented:

  • building façades — interior / exterior

  • floors

  • corridors

  • angled walls

  • staircases

  • irregular surfaces

  • multi-level architectures

  • atriums and transitional areas

Every intervention is designed as an immersive experience that interacts with its environment and guides the viewer toward a precise, privileged point of view.

For Brands, Architects, and Institutions

Cuboliquido has completed over 200 projects for:

  • Disney (Walt Disney World Orlando – Jungle Cruise film promotion)

  • BBC (His Dark Materials)

  • Universal (Mission Impossible)

  • Sony Pictures

  • Amazon Prime Video

  • Tiffany & Co. (immersive installations)

  • Dubai Mall and other major global shopping centers

  • Victoria Leeds, UK (XXL installation)

  • International Corporate Identity (TUI Cruises – Relax)

  • He has participated in international festivals across Europe, Asia, the USA, South America, and the Middle East.

  • This extensive experience makes him one of the most reliable artists for:

  • corporate projects

  • brand activation art

  • retail and shopping-mall experiences

  • cruise-ship immersive art

  • street art festivals

  • permanent interventions in public spaces

Working Method

The creative process integrates:

1. Spatial Analysis

Study of access points, flow, geometry, and viewing conditions.

2. Advanced 3D Modeling

Reconstruction of the environment in SketchUp / Blender to calculate deformations and perspective.

3. Visual Concept & Storytelling

Narrative direction tailored to the context: corporate, public, luxury, entertainment, social use.

4. Anamorphic Line Art & Mockups

Technical drawings for approvals with clients, architects, and project managers.

5. Production

Direct painting on walls/floors or printing on specific materials (PVC, panels, special surfaces).

6. Final Documentation

Official POV photography, communication assets, making-of material, and social-media deliverables.

This method enables precise, engineering-level control while maintaining full creative freedom—ideal for complex architectural environments.

Visual Language & Themes

Cuboliquido’s work combines:

  • optical illusion

  • toy and collectible aesthetics

  • robotics and technology

  • comics and pop culture

  • visual poetry

  • social reflection

  • abstract and emotional storytelling

  • childhood and wonder

  • corporate and commercial aesthetics

  • The result is an accessible, recognizable language that resonates with:

  • families

  • children

  • international audiences

  • corporate clients

  • local communities

  • urban-art enthusiasts

Why Work with Cuboliquido

Technical excellence in 3D anamorphosis for floors, walls, and complex surfaces.

Professional workflow rooted in ADV, branding, and event production.

Strong ability to interpret briefs and translate them into custom visual experiences.

Operational reliability for complex projects, major brands, and technical architectures.

International experience in Europe, the Americas, the Middle East, Asia, and the UK.

A strong, identifiable visual and narrative language.

Projects designed to generate interaction and become photographic landmarks.

Vision

"I believe a space is not just a container—it is an experience waiting to take shape.

My art exists to activate that space, creating a dialogue between people, environment, and imagination."

Future Development Areas

Immersive installations integrating light and technology

Collaborations with architects and designers

Museum-level projects and narrative environments

Large-scale public-space activations

Multi-country and multi-location corporate interventions